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Demon Savior

The game is a top-down shooter with themed players, enemy's and weapons.

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The player’s goal is to defend theirs and the child’s position and “get rid” of the army of Angels.

 

The game's story is that, in Hell, Lucifer has “Awarded” a lower, ranking demon the position of sorting souls when they arrive. Of course it’s pretty mundane until one soul, a young child, has been accidentally sent to Hell. In response to the mistake, God sends His Angels down to Hell to retrieve the soul, but the once overlooked Demon refuses to back down and puts up a fight to keep what they claim is theirs.

 

In the game, Demon, with the child beside them, is controlled by player. Angels are the enemy. Demon has special hellfire bullets that explode when in contact with Angels.

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Since it is top-down only, the player can move left, right, up and down. Enemies will spawn from any direction. Each time an enemy is hit, points are awarded. Points are worth 50 per hit. There is no time limit or game win. Once the enemy collides with the player, the game is over.

 

This game's target audience is ages 10 and up.

 

There only level in the game takes place in Hell.

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One the upper-right, it will show the amount of points the player has earned.

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Everything included in the game are the player, the child attached to the player, the enemy prefab, the background, the sound effects and music.

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Down below are images of the game's process.

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Since the game takes place in Hell, I went with the typical, red and orange theme of Hell. It looked great, except for the fact that Demon would blend into the background. So I came up with the blue-teal design with a hint of the red and orange in the lava rocks. For the character designs, I wanted the goat-looking demon look, the child's soul was to be cutesy and the angel's were to look heavenly. Even their color schemes are suppose to match what they are. The Hell-Fire Bullets are just skulls in the shape of bullets.

Final composite

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Concept sketches

-Features the early design of the player, child, enemy and weapon.

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Reworked versions of the concept sketches

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The final design of characters and weapons

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First early concept design of the Background

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The same concept design but made brighter.

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The final design of the background.

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